
This action ranges from a random skill, to moving forward or backward, to passing a turn altogether. Afflicted heroes will suffer severe stat penalties, and have a chance to be able to act on their own at the start of their turn. More information can be found in the Darkest Dungeon article on The Cutting Room Floor wiki.An Affliction is one of the states a hero can enter upon reaching 100 stress, the other being a Virtue. Non-religious heroes can refuse services from the Tavern for the Abbey, and religious heroes can refuse services from the Abbey for the Tavern. Religion is mostly a scrapped mechanic in-game, as only five camping skills utilize the mechanic.The Light is the religion behind the crusades, and is a source of power utilized by the Vestal and the Flagellant.
"Religious" heroes in Darkest Dungeon worship an entity or god known as the "Light." This religion is similar to abrahamic religions, as it is seen as a holy entity in-universe. Prior to The Color Of Madness DLC, the Abomination was unable to be placed in a party with a religious hero. As a result, a Vestal with the Faithless quirk will still prevent nighttime ambushes when using Sanctuary. Note: Religion is NOT affected by quirks such as Faithless, Flagellant and God-Fearing. There's no harm in using the Vestal's skills if the party is non-religious, unless better stress healing or PROT skills are available. Unless you have good stress healers, try to avoid adding additional stress. In Darkest Dungeon, stress gain should be minimized at all costs and can be the difference between a successful expedition or a much needed retreat.